The player character is also armed with a sword which can be used to damage or destroy nearby enemies, and redirect projectiles back at the enemies. Alternatively, the free aiming mode gives the player full control of the reticle and a more powerful shot. The lock-on mode will auto-lock onto visible targets, and the player can quickly move the reticle between targets. A targeting reticle is used to aim shots on enemies and projectiles and has two modes that the player can freely alternate between, a lock-on mode and a free aiming mode. The character progresses forward through the level automatically due to the rail shooter format which drew comparisons from critics to the Panzer Dragoon series, Star Fox series, and Space Harrier. The player character is controlled from a behind-the-back perspective, and can strafe left and right, double-jump, and perform a roll dodge. Sin and Punishment has been described as an arcade-style rail shooter and shooting gallery video game. It was ported to the iQue Player in China in 2004, and a sequel was released for the Wii in 2009, Sin & Punishment: Star Successor. In retrospect, Sin and Punishment is considered one of the best Nintendo 64 games. It was finally released in western territories through the Virtual Console in 2007 to positive reviews. Since the game was never released in the West, it grew a cult following among import gamers, and it quickly became one of the most demanded titles for the Wii Virtual Console after its announcement. Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's polygon count to maintain smooth gameplay action while still keeping the graphics stylish. Sin and Punishment was released to positive reviews. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The guiding inspiration to develop Sin and Punishment was the design of the Nintendo 64 controller. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The development of Sin and Punishment lasted longer than usual for the era. The player must shoot at enemies and projectiles while also dodging attacks to survive and progress through the game. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000.
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